Working on getting the doors to appear under the Chips. It's starting to become familiar territory now. I was able to make a squashed cube in record time, vertex painted it, exported it, and started work on importing it into the program. I've made a custom "Door" class, (updated it to be C++/ObjC), and made mechanisms for opening and closing the doors. Looks good so far, the only problem is that all the doors are showing up in the same place. - I must have missed a parameter somewhere, and it should be a quick fix, but I had to call it a night.
(I had to loan my iPad to somebody last night, too. Lonely!)
Thursday, June 3, 2010
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