Well, it's never that simple.
One of the things I am working on right now is learning OpenGL. Out of curiosity, I just went to Amazon and searched for "OpenGL for Dummies." This is what I got:
But not to worry. I found a good online tutorial by Jeff LeMarche about getting started with OpenGL for the iphone. I followed this for a while, but I eventually found a book (at an actual Borders store!) about a resource called SIO2, which works with Blender, and that is what I am pursuing at the moment.
When it works, it works quite well. The problem is, when it doesn't work, I am having a hard time telling why. I just get a black screen on the ipod simulator, which is disappointing and not too helpful. Just yesterday, though, I got a custom shape to appear on the screen, so I am feeling better about things!
Still, Blender has a large learning curve and I am just now getting started with SIO2. So while I am excited about my progress so far, I feel like there is a pretty large disconnect with the Implosion project. I may try to parallel-develop using the Quartz drawing tools, which I understand better, and then upgrade to OpenGL (which looks better) when I can.
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