I'm sitting down with a chunk of time and few distractions to actually try the examples that I am planning to teach tomorrow in my cocos2d class - the first day. As always, it is interesting to note the difference between what I know I can do and the practice of actually doing it!
Right now, I am playing around with actions, updates and touches, working through the "Your first game" tutorials in both cocos2d's official tutorial and Steffen Itterheim's book. There are things I like about both of them, and things I'd prefer to avoid, at least at first, of course. (E.g., accelerometers - many of our students will be rocking the simulator, so that's going to fall under "advanced" for this course.) I think I'll try to find a middle ground.
One tricky thing I need to do is to find a way to do an exercise for the kids so they can extend what they are doing, not just repeat what we did in class. I don't think I did a very good job of that last year, so we just did a lockstep "type in the following! Look what it did!" kind of class. For some students, that's enough to get them thinking and exploring, but I can't assume that of everybody, of course.
So those are my challenges as I head into the evening.
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